About This Software Spriter makes it easy for anyone, regardless of experience, to create 2D game animations using a technique called Modular Animation.Unlike traditional animation which requires each frame to be hand-drawn, Spriter animations are made of individual sprite pieces; these pieces can be rotated, transformed, and tweened along an animation timeline. This allows you to quickly create great looking animations in a fraction of the time while requiring significantly less art.Spriter also takes advantage of skeletal animation. Create a skeleton using the bone tool, attach images to each bone, and finally animate the bones with Spriter's vast array of user-friendly animation tools. The result: a fully animated sprite using your own graphics.Spriter is great for animating characters, user interfaces, power-ups, combat animations and more! Even if you've never animated before, Spriter provides you with an easy to understand, yet powerful toolset allowing you to jump right in!Spriter Pro includes the Essentials versions of all of our Animated Art Packs, free to use in any of your game projects. Once you install Spriter Pro It they will be located in the following location: /SteamApps/common/Spriter/Art Packs/EssentialsKey Features:Using keyframes you can quickly lay out major frame changes. Frames in-between the keyframes are then automatically created. You can then edit individual frames as desired to make your animations really shine.Animations can be exported as spritesheets, animated GIF files, sequential images and more.Reuse your previous animations by incorporating them in new ones. Create perfect, smooth transitions and varieties that save time by working with animations you've already created.Adjust animation easing with several curve settings to help make your animations more lifelike.Create pixel perfect retro style animations with Pixel Art Mode.Spawn bullets, particle effects, or anything that requires precise locations and angles.Set up guide lines and load in background images to work on top of. Seperate characters into important collision areas.Inverse Kinematics.Change a bone's parent, add or remove bones, or even change sprite pieces mid-animation.Import sound effects and even use lip-syncing with built-in Papagayo support.Use Animation Data Directly In Your Game:Animations are recreated in real-time using the sprite piece images just like in Spriter. Animations are much smoother and require drastically less memory as compared to sprite-sheets.Manipulate animations via game events.Reuse your animation data for completely new characters or character customizations. Perfect for characters who gain new clothing, equipment etc.Spriter animations can be imported with full feature support in Unity and Construct 2. There are also free, open source, fully featured reference implementations for using Spriter files in C#, C++, JavaScript, and MonoGame. Spriter support on many more programming languages, frameworks, and game authoring tools coming soon! 6d5b4406ea Title: Spriter ProGenre: Animation & Modeling, Design & Illustration, UtilitiesDeveloper:BrashMonkeyPublisher:BrashMonkeyRelease Date: 14 Nov, 2014 Spriter Pro Download For Pc [Password] spriter pro steam. spriter pro to unity. spriter pro libgdx. spriter pro r8. spriter pro rpg maker mv. spriter pro pixel art. spriter pro export formats. spriter pro serial key. spriter pro edition r11. spriter pro draw. spriter pro crack. spriter pro construct 3. brashmonkey spriter pro download. spriter pro buy. spriter pro forum. brashmonkey spriter pro free download. spriter pro libgdx. spriter pro serial. spriter pro artwork. spriter pro draw. spriter pro serial key. spriter pro full mega. spriter pro 7. spriter pro crack free download. spriter pro download. spriter pro free. spriter pro latest version. spriter pro godot. spriter pro vs spine. spriter pro 2. download spriter pro gratis. spriter pro ik. spriter pro 11. spriter pro game maker studio 2. spriter pro vs anime studio. brashmonkey spriter pro crack. spriter pro export frame rate. spriter pro mac. spriter pro download crack. spriter pro free download. spriter pro trailer. spriter pro svg. spriter pro discount. spriter pro replace image. spriter pro. spriter pro sprite sheet. spriter pro 2. spriter pro mesh deformation. spriter pro vs spine. spriter pro game maker studio. spriter pro flip. brashmonkey spriter pro crack. spriter pro deform. spriter pro game maker. spriter pro version. spriter pro r11 download. spriter pro download torrent. spriter pro gdevelop. spriter pro gdevelop. spriter pro badge. spriter pro sprite sheet. spriter pro examples. brashmonkey spriter pro. spriter pro portable. spriter pro mesh An amazing tool. Easy to use. Easy to apply.Ignore my hours on steam. I was using and still using on standalone version. If you are looking for animation tool for your 2D characters or anything similar for your game, animation etc, this tool is definetly for you.. An amazing tool. Easy to use. Easy to apply.Ignore my hours on steam. I was using and still using on standalone version. If you are looking for animation tool for your 2D characters or anything similar for your game, animation etc, this tool is definetly for you.. An amazing tool. Easy to use. Easy to apply.Ignore my hours on steam. I was using and still using on standalone version. If you are looking for animation tool for your 2D characters or anything similar for your game, animation etc, this tool is definetly for you.. DO NOT GET!!!!Was not worth the money and it super buggy,it is not nearly as simple as it is in the video,. this is a good alternative to spine.i can't wait for the spriter 2!. This is the most intuitive modular animation software I have worked with so far. Spriter has tons of potential, so allow me to suggest two propositions that would make it better. First, the current version really needs to work on organizing assets. Second, it would definitely help if the tools for aligning and anchoring objects, such as feet, are more obvious and intuitive.. For the price on a Steam Sale this is not bad but in terms of doing things serious you are better off with Anime Studio, DragonBones, or Spine. The main issue is that it is bare bones and many of the advanced features are very buggy or simply crash the program. And to top it off the devs have been saying for a very long time that they are implenting fixes and features but they have been saying that for quite some time. This product feels very unfinished. Did I mention that it crashes alot? Because it does. I would recommend this is the devs sort out many of the issues and implent better features but until then steer clear.. I've got over 600 hours using other animation programs such as Maya or Source Film Maker. That being said, this program is brilliant. At the start I had no clue what to do, but there's a load of help videos aswell as a document to teach you aspects of the program. Only took a few minutes before I had something decent made. The rigs were useful too, as they made animating much easier. It is brilliant for making animated sprites in a video game. I'd recommend it at full price, even though I got this for 75% off.. At first the program didn't work for me, but after emailing the creator I was assited with fast and friendly sevice. I absoultely love this program! Definetly check it out!. Useful to make optimized animations. Good price, Easy to use, also it has achievements!! Spriter R5 Released!: Hello everyone,We're happy to announce the release of a new Spriter update build.This new build involved making the switch to the latest version of the application framework (Qt).Community and internal testing shows improved performance and compatibility overall, but this is a big change from previous builds, so please back up your Spriter projects before using this new build and please let us know if any new issues occur.Beyond the improved performance and compatibility, this build offers several new features and improvements. Here's a brief overview : (full change-log at the end of this post) This build seems to resolve the major visual issues for users with retina displays.Mac users report a substantial improvement in performance (FPS), and there seems to no longer be a need to disable OpenGL, however, some Mac users will get better performance with it disabled so you should try both ways and see what works best for your system.There's a new character map related color palette change feature for use with indexed color images (This new feature will be used heavily with our soon to be released RPG Animated art Pack and a SHMUP pack which will be released some time later.)You can now move animations from one entity to another.You can now specify custom trimming rectangles for export per animation. These settings are saved into your project.You can now save and load character map stacks and palette swapping information separate from your project. (ideal for complex Spriter projects where characters can be created by activating many character maps at once.) Stay tuned for new quick-tip videos and documentation showcasing and detailing the usage of these new features in the coming days. We look forward to your feedback and hope you enjoy these new features and improvements.Cheers! Spriter Release 5Released 12/11/2015Additions and Enhancements (Manual entries and tutorial videos explaining new features coming soon)Upgrade application framework (Qt), which will enhance performance and improve compatibilityAdded ability to reorder character mapsAdded the ability to move animations from one entity to anotherAdded the ability to swap palettes for indexes color imagesAdded the ability to save and load scms (Spriter Character Map Stack) files which save the current character map stack and all currently applied palette swapsAdded the ability to set custom trimming rectangle settings for exporting per animation that get saved into the projectBug FixesFixed memory leak when creating new character mapsFixed bug where the right mouse button image strip to choose images for sprites wouldn't show up for images in subfolders more than 2 levels deep. Windows Spriter version unable to launch bug fixed: There was a bug in last night's release that prevented Spriter from opening on Steam. It should be fixed now. We apologize for any inconvenience. If letting Steam update Spriter again doesn't fix the problem for you, please let me know in this thread.We will post a full changelog announcement for this release in the near future.. Spriter R6 Released!: Hi everyone,We're happy to announce the beta release of Spriter build R6.This build marks another important milestone, as not only does it fix the vast majority of remaining known bugs, but it also introduces 2 great new features which will be described shortly.These two new features mark the final two new features for Spriter Pro.We're excited to soon begin full time development of Spriter 2, which as we mentioned previously will make room for a large amount of great new features and flexibility.As we stated in our previous update, Spriter 2 will be a free upgrade for all Spriter owners.Please keep in mind Spriter 2 development is still in it's earliest stages so it will be quite some time before the can provide any in depth updates on it's progress.While we'll be dedicating the bulk of our time on Spriter 2 development, we'll always take time as needed to address any critical bugs in Spriter Pro if any are found. There are still many great things yet to come to continue to improve the value of the current Spriter as well, in the way of more run-times for additional authoring systems and languages, more art packs, more tutorials and some other cool stuff we're not ready to announce yet.Please keep in mind, this is a beta build and many changes and additions have been made, so new bugs could exist. Always back up your work frequently.The first new feature allows you to batch export finished animations as PNG's GIF's Or sprite sheets, but adds the ability to perform multiple batch exports each with a separate set of character maps applied.The second new feature allows you to quickly and easily convert your Spriter Projects or art packs from using individual image files to using texture atlases..all generated within Spriter, with plenty of settings for you to control their maximum size, whether they are divided into sub-folders, etc.Videos should be released in the coming several days to showcase and explain the use of these new features.Also once we're ready to release the non-beta version of this build, the manual will have been updated to contain sections for all new features.Aside from those two great new features and a few other small but useful additions, this version also contains 32 bug fixes!Thanks as always everyone for your support, your patience, and all of your great feedback, not only in finding and reporting bugs, but also for your suggestions which will continue to make Spriter and Spriter 2 the best products possible.Cheers,Edgar at BrashMonkeyAdditions and Enhancements (Manual entries and tutorial videos explaining new features coming soon)Added spritesheet generation directly in Spriter (in the file menu)Added ability to save palette swaps to new projects (in the File menu under Other File Actions) Added ability to choose scms files to perform batch exports on a series of character maps and palette swaps Added Remove all Palette Changes button to palette widgetAdded 'Clear Active' button to character map widgetAdded progress bar while applying palette changesAdded My Art Packs shortcut to the help menu (Steam version only) Added startup log to help troubleshoot future issues starting the programAdded openGL related crash detection with an automatic option to disable openGL upon restart after a crashCleaned the program startup command line output of extraneous warning messages (Mac and Linux only)Bug FixesFixed an issue with palette color selection where the palette would unapply when you reentered the palette dialogFixed an issue where interval values wouldn't update in batch export dialogFixed an issue where drawing a box from the bottom right would create a box with a default negative size, causing issues in some runtime implementationsFixed a bug where the list of available tags would persist and accumulate when a new project was created or loadedFixed a bug where changing the keyframe count settings in export to png dialog wouldn't always update the spritesheet size settings, creating spritesheets that had missing images or extra blank imagesFixed a crash on start that occurred when Spriter attempted to use legacy window geometry restoration functionality Fixed bug where dragging sub-entities didn't preview the zorder in realtimeFixed a bug where selecting a sub-entity would cause the zOrder window to refresh to that sub-entity's z-OrderFixed a bug where adding a new non-event object after adding an event object would result in strange behavior or an unloadable file requiring a manual fix via text editorFixed a bug where the transforms would behave erratically when there were multiple objects selected and at least one was a subentityFixed a bug where the warning dialog for saving to a directory away from your original project directory (and associated project images) wouldn't allow you to accept or cancel, and required a force close to exit the programFixed a bug where points and boxes were invisible upon creation until the mouse button was releasedFixed a bug where the undo stack would already have undos upon loading certain projectsFixed a bug where sometimes pastes wouldn't immediately take effect until you changed animations or attempted to paste againFixed a bug where sometimes deleting the last instance of an object in an animation wouldn't delete it's timelineFixed a bug where pasting across entities wouldn't work correctly when the target entity contained an object with the same name if the object wasn't already a copy of the object being pasted. Would also corrupt undo buffer so undoing would cause objects to disappearFixed a bug where Next and Previous shortcuts didn't work when using the numpad keysFixed a bug where undoing the deletion of the last key in a timeline wouldn't properly restore the stateFixed a bug where sprites would disappear from the hierarchy window when you dragged them until the widget was next refreshedFixed a bug where metadata keys for sound effects would show the waveform for the soundFixed a bug where under certain circumstances newly added or loaded sound effects would display as normal keys instead of showing their waveformFixed a bug where export to png would fail would if animation preset was selected when no preset was set for an animation. Now falls back on trimming to animationFixed a crash that could occur under certain circumstances when deleting a key while the floating key curve view was visibleFixed a crash with gif export (64 bit Linux only)Fixed a bug where after a bone's opacity was set to 0, changing the opacity in subsequent keys would leave all child objects at 0 opacityFixed several additional bugs with and improved the general behavior of children of bones with less than 100% opacityFixed a bug with saving resized projects where subfolders of subfolders in the project wouldn't be saved to the new projectFixed a bug with saving resized projects where some of the original files might not be overwritten if you saved over a previously resized project and selected 'yes to all' when prompted whether to overwrite existing imagesFixed a bug where attempting to set the default pivot point to a box had no effect.Fixed a crash when attempting to set a box to it's default pivot point.Fixed a bug that didn't allow character maps to use spritesheeted imagesFixed a bug in the character map dock widget that would merge all character maps to new instead of just the active ones. The full version of the Basic Platformer Complete Game Engine for Construct is now available!: The full version of the Basic Platformer Complete Game Engine is has just gone live on Steam here: https://store.steampowered.com/app/976350/Basic_Platformer_Game_Engine_For_Construct_2_and_3/Feature rich and completely customizable, with a Spriter animated and controlled Player, Boss character, and full menu system. Keep in mind both Spriter Pro and a personal license of Construct 2 or better or a subscription to Construct 3 are required.. Industry standard pixel art program Pro Motion NG is coming to Steam: BrashMonkey LLC and Cosmigo are pleased to announce that starting September 25th 2017, Pro Motion NG, a new version of Cosmigo's industry standard pixel art and animation tool, will be published on Steam by BrashMonkey. http://store.steampowered.com/app/671190/Pro_Motion_NG/ The September 25th Steam release coincides with the latest build update of ProMotion NG, which includes lots of great new features and a new lower price-point, making perhaps the most powerful and popular pixel art tool in the industry more accessible than ever to anyone who wants to create pixel art and retro style graphics, tile-sets, tile-maps and animations.Cosmigo was founded in in 1996 and the first version of Pro Motion was released in 1997. Its strong feature set specifically dedicated to pixel art and indexed color mode graphics creation quickly established it as an industry standard for game developers. Each iteration of Pro Motion introduced more features to its arsenal and workflow enhancements based on user feedback. Pro Motion NG is the latest iteration and culmination of well over a decade of development and direct user feedback. https://www.cosmigo.com. Spriter Trading Cards now available: We're excited to announce the first series of Spriter trading cards are now available on Steam! There are five cards in the first series. Simply using Spriter will give you a chance at receiving a card.Have fun and stay tuned for future Spriter updates coming soon!. If anyone is still having trouble getting Spriter Pro to start on Windows: If anyone is still having trouble getting Spriter Pro to start on Windows, please try downloading and installing the Visual Studio 2013 runtimes - https://www.microsoft.com/en-us/download/details.aspx?id=40784You just need the 32 bit version if you're running 32 bit Windows, but you need both the 32 bit and 64 bit versions if you're running 64 bit Windows.. To new users having issues getting Spriter to open (or having instant crashes), please read:: Please make sure you have Visual Studio 2013 runtime[support.microsoft.com].If you are on 32 bit Windows you only need the 32 bit version[download.microsoft.com]. If you are on 64 bit Windows, you will need to install both the 32 bit[download.microsoft.com] and 64 bit[download.microsoft.com] versions.IMPORTANT: If you try to install Visual Studio 2013 and the installer says you already have a newer version, then you need to uninstall the newer version so that 2013 can successfully install. Windows update will later install the latest version, but you'll keep the DLL Files Spriter needed. If none of this works, please right click on Spriter Pro in Steam, click on properties, go to the 'local files' tab, and 'browse local files...', then navigate to: Spriter\_CommonRedist\vcredist\2010 and install both exe's.. BrashMonkey's $1000 Awesome Boss Contest update!: Here's a link[brashmonkey.com] to the full official contest rules.Now, please enjoy our announcement trailer:https://www.youtube.com/watch?v=d1sfsx5Z8HU
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